Adventuring Company of the Twin Foxes

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The Tale of the Twin Foxes
submitted by Steven Rodriguez


Once, when the world was new and the grip of man was not yet on the woods, there was a pair of young foxes named Mori and Moro. Both were born to the same litter, and had a mother with a beautiful dark coat and silvery eyes. Mori took after her mother very closely and so was an excellent stalker hunting from the shadows. Moro was much different, he was born with a thick silvery coat and dark black eyes, which made it very difficult to sneakily hunt the eggs and other small animals he so richly desired.

“Brother, why do you push yourself so hard? You know it is impossible for you equal the rest of our litter in hunting?” Questioned Mori one overcast afternoon

“I know I am just as good as the rest of you. I am strong, and quiet, and this coat was given to me for a reason” Replied Moro, confident and brave.

It so happens that while these foxes do not sleep during the winter, they are very careful to keep plenty of food and limit the need to hunt far from home. This year, food was scarce, and winter approached much more quickly than in the past.

The other foxes were deeply worried, as they did not feel comfortable hunting in the dark and deep cold of the winter months. Moro rose to the challenge, every day he left the den and ranged far and wide bringing much food home with him. He found prey was much easier to hunt in winter, as mice and groundhogs would often be resting.

From then on the litter gave Moro the respect he deserved, and he spent many winters hunting where he wished. None of the litter ever forgot that even the animals which seem strange all have a purpose built for them in the end.

Blood Money for the Goddess, part 1
Dungeon Master's session recap

18th Day of the Month of Hammer, also called the Deepwinter, in the 1373 year of the Dale Reckoning, known as the Year of the Rogue Dragons.

The Company of the Twin Foxes meets a potential employer, who is seneschal to an anonymous Patriar. The colorful and effete Calishite, Ibralym Skoond, wizard of dubious skill, hires the Company for a job. He seeks to discover the nature, cargo, destination of a mysterious smuggling ring that operates in the harbors of Baldur’s Gate.
Nazene, the negotiator and face of the Company, bargains for a handsome purse of 300 gp, with a retainer of 8 gp per member and upon conclusion, a donation to the Church of Kelemvor.

19th of Hammer:
Each member investigates various elements of the city, gathering intelligence on the smuggling operation. A time is set to start a stake out for the smugglers on the northern side of the Wyrm’s Crossing bridge, near the slums of the Outer City. Seong, the Kara-Turan Monk, makes an accidental discovery.

20th Hammer:
Through various means, and eluding a Flaming Fist patrol, the Company makes the discovery of smuggling boats obfuscated by magical means. The smugglers employ workers from the Harborhands Guild and are involved in transporting slave cargo. A climactic fight results in the defeat of the smugglers and the discovery of 8 youthful half-elves, both male and female. Signs point to involvement from a mysterious cult, known as the League of the Six Fingered Gentlemen, who worship the goddess of wealth Waukeen. Near mid-day, the Company follows a tunnel that exits on the outer walls of the Upper City near the coast, and leather gloves with 6 fingers are discovered.

Blood Money for the Goddess, Part 2
Dungeon Master's session recap

21st day of Hammer, 3 Bells after Dawn


The Band of the Twin Foxes meets to discuss the day’s business at the floating Festhall known as the Low Lantern, located Dockside. In attendance are Torgn, Nazene, Zolis, and Seong. They discuss investigating further the circumstances that delivered 6 half-elven “cargo” into the hands of slavers, possible links to the Harborhands guild, and the significance of a heretical cult of Waukeen, (goddess of Wealth and Commerce) the League of Six Fingered Gentlemen.

An hour later the Band meets with Kethra and Eldon at the Wide, where they are formally introduced to the newest member of the Company of the Twin Foxes—Sir Darian Burrwood. After formal introductions, the Company returns to their safehouse.

The Band get to know their half-elven charges, and discover they hail from many differing parts of the Relams, two are from Tethyr, one from Cormyr to the East, one from the North, and another from the neigboring kingdom of Amn to the South. The half-elves open up to Sir Darian and Zolis, and discover that while they are all half-elven, none were raised to speak the elven tongue. They confirm that they traveled by river and by coastal ship, and that they were all taken in the late hours of the night against their will.

The Band decide it is time to meet with the Calishite wizard Ibralym Skoond at their appointed rendezvous at the Undercellar, an unsavory underground Festhall in the Uppercity. They are then ambushed by a dozen cloaked men, armed with light crossbows with poisoned bolts. After defeating their enemies, Skoond auspiciously arrives to discuss payment and takes custody of 3 surviving ruffians. Nazene follows Skoond and discovers he has had them killed by his bodyguard.

Later in the day the adventurers meets near Dockside to show Skoond the Blessed Well of Waukeen, but are ambushed again by more than a dozen armed cultists from above, barely escaping only to be confronted by a handsome half-elf who nearly kills Sir Darian with magic, and is subdued for later questioning. Eldon uses his powes of Divination to uncover that the leather armor, dagger, cloak and wand of the handsome half elf possess a strong dweomer.

Confessions to She Who Listens
(supplemental to Blood Money part 2)

And now we have six pretty, naive waifs from scattered winds. Useless – beautiful, but no will, nothing to draw out and sharpen. Bound for a harem or a sacrifice, no doubt. Kethra says ’tis a heretical cult of Waukeen, of the Six fingers, who mean to pay her ransom in the worst way. I figure a bloak sick enough to wear a six-fingered glove, the sixth finger scavenged and dead off a mark – well.

Turon’s got a good knack – made us a message that only I ’eard. So worth ’aving a Gondite with us!

New squaddie today; pally of Tyr. Towers over us all, and near well makes me look plain. Wonder what Kethra thinks?

The waifs know nothing, was a waste o’ time.

We elbows our ways into the Underceller; me only surprise is not being ’ere before meself. That and the selection of vitals. Right impressive like.

Which means o’course we was interrupted – was too fast for Skoond to arrive, and ‘ad me dagger out – ’adn’t thought they’d bloody well empty the tavern with their numbers!

Sadly – for them – numbers ‘re squat ’gainst talent and setting, an’ we used the layout to our ’vantage.

Got ta say – was right proud. Torgn and Darian carved out the ‘allway free, Zolis ’arrassed them, but took a bad blow. Seung was a pleasure to see, movin’ so quick-like, ’ands like axes, ’cept less blood. What need for me! Zolis rallied, rattled a man, and ’tween the others, the enemy was swept away like sand ’fore a wave. Torgn made like a statue – but Darian blessed ’im by Tyr, and gods, even from the next room, could feel that power. Darted out to do my bit, but the boys ’ad it, even if they got nicked and pummelled.

Skoond walked in just as done. I arranged a trade for the assassins to ‘im, got ’is assurance ’e’d not ‘arm ’em. Nearly ’ad a go meself at the lead, but silence take all, I could see Kethra’s glare though she weren’t there. So’s gettin’ Skoond’s word – and coin – turned the captured to ’em.

Zolis, though – he worked the captured. Wasn’t satisfied. Got their employer smelled of cinnamon, and then he caught o’ whiff o’ Skoond – cinnamon. A calishite spice; weren’t conclusive, but why not find out?

That rat-bastard. I follows ‘im to another tavern, one with rooms above, and when ’e and ’is come down without, I takes a look. Sure as night, there they are, the assassins dead and bleeding out in a room. ’e ’ired these saps to rough us up, so’s to get the goods and not spend the coin. Fool.

Skoond wants to be shown the well. Fine. We already agreed, ’aving warned the Waukeen temple – or what it is – were there. But no, ’e wants to go. So we do.

Seong an’ I gets a bad feeling – hells, we all do. Meetin’ of five alleys, and out pops crossbows all ‘round, sayin’ surrender or die. Skoond’s never seen this before – wants to surrender – never. The boys’ll never, I’ll never, never be sold off down like the waifs. Seong is fast, a blink ‘n ’is off, but Skoond’s off balance, slips, breaks an ankle or some damn thing., throwing Seung off, too. We don’t ’ave time – I grab the blinkered mage, haul down the alley, the gang running too.

But hells, Skoond’s not light. Stashing ’im, we regroup, spring an attack on our attackers.

Only one, and ‘e knows we’re ’ere – a confident berk.

Darian snaps, charges. Berk dodges like ain’t no thing. I dash a stab – air and dust. Berk says something, and Darian goes rigid, stuck like a statue; berk threatens to kill ‘em if we don’t talk.

Well, we don’t like that.

We all show just ‘ow much we think o’ that, and night’s shroud, ’e’s still standing. I takes a defensive stance before Darian. Much good that does – berk says a spell, and Darian’s hit by blinding streaks, no chance for me ta cut them down. He reels, and w’ that, we piles on, for we’re all dead less the berk drops.

Berk dodges me strikes, but the boys chop ‘em down, touch’n’go but who cares, they do it. Zolis sings something, and gods, Darian breaths easier, don’t know ’ow.

We bundle up the berk, grab Skoond, and scatter-make for the safe house, the scum after us not the wiser.

My question, oh Listener – keep Skoond’s ugly little secret? Or confront ’im, such as the others make their displeasure known over ’is ambush and ill-treatment of ’is ’ired berks?

Keys to the Wind
(supplemental to Blood Money part 2)

These are the words dedicated to a time of contemplation in the wake of bloodshed. Penance dedicated to every lost breath and choice made, but sacrificed to ease the suffering of others. The Way has influenced all, mortals and gods alike, each given power to alleviate one’s suffering over the other. But even the Way defies itself, so that compassion may not always be compassionate and I, Yu Seong-Won, must walk in a journey bereft of home, land, and heaven.

There is nothing clean, little justice exists in my time under the Red Wizards and ultimately in the ruinous cultures of Faerun. I could still imagine a business transaction being clean and safe, but walking outside the influence of the Red Wizards has presented a reality where double-dealings and assassinations were far sloppier than the expected course. But this is still within the Way.

As the path continues to unfold, we meet with comrades: Kethra and Eldon, by the large statue in the heart of Balduranian open area, the Wide. They introduce us to a new member of our company, a Paladin of Tyr named Sir Darian Burrwood. A holy warrior, these paladins, are often met with skepticism by those with power and are often champions of justice. But the values of justice can be skewed and I only know that Sir Darian’s inclusion could only add to a stronger path for the Company.

Fortunately, Sir Darian and our minstrel, Zolis, have been effective in his social dealings. His skills with the half-elves we recovered from the League of Six Fingers has been promising, but this falls in line with his sense of compassion. A bright light can guide the lost, but blind the awoken. We discerned from these half-elves had a weak elven education and were deprived further of knowing their part in the world. This loss of insight is troubling, but I must stay watchful as to not incur shadowed fault.
It occurs to me now in writing that these half-elves were taken by sea vessel. I would ask my comrades aboard the Emerald Kraken towards connections to slave ships, to sacrifice the stability of a trade to mar Loviatar yet honor the Furies. To be the whip-bearer upon the slavers does seem enticing.

Meeting with Skoond was troublesome. We were assaulted by various assassins, whom the Minstrel later discovered intended to capture us and not kill us. That note explained the paralyzing poison which coated their weapons. With the commotion that erupted, I wondered if Skoond was captured or killed. The revelation that he was still intact and unaware of what transpired drew my suspicion and curiosity. I watched and allowed us to play the Calishite’s game, as though we were fresh on the scene, one which some of us knew well.

Further spending time with Skoond only attracted more of the dark garbed men, the cultists with six fingers. All perched at varying elevations around the well we thought to show Skoond, the well which ironically was the Six-Fingers’ hideout for their slave shipments. There was no time to scale the varying buildings to intercept any of them. We fled.

Although it would be honorable to note the cultist lieutenant who felt powerful enough to challenge us, the defeat of this lone figure is enough to satiate this log. What now? What more? We took Skoon and the lone cultist to a safehouse. It was somehow, some way, that in the climax of the situation, something within me stirred.

Before anything else, I meditated.

The Band of the Twin Foxes
An Adventuring Company in services to Baldur's Gate

The Band of the Twin Foxes was created by a joint agreement between the Flaming Fist Mercenary Company and a secret member of the Council of Four of Baldur’s Gate.

Its purpose is mysterious, but the band publicly operates as an Adventuring Company under the banner of the Flaming Fists. It is sometimes given special missions to advance the interests of Baldur’s Gate and sometimes must undertake less heroic and unsavory operations.

The High Heralds were comissioned by the city to award the Band a charter with its own heraldry:


This special unit is composed of seven members of various professions, skill and inclinations, yet they all have in common a dedicated sense of loyalty and esprit de corps. Membership sometimes varies, and is by special selection from the Dukes of Baldur’s Gate and the Flaming Fist commander. Members must be skilled at arms or in combat magics as a preliminary requisite and tends to be for life, (or untimely death).

Blood Money for the Goddess, Finale
Dungeon Master's session recap

Morning, 23rd day of Hammer

The Band of the Twin Foxes gathers at their Safe House, located dockside, to discuss their next move and to interrogate the captured cultist, who is revelaed to be Valden Vannath, bastard son of Lord Vannath, a noble family of Baldur’s Gate, (formerly of Neverwinter). The bastard reveals some of the plans of the League of Six Fingered Gentlemen, a heretical sect of the Church of Waukeen, and their operations in Athkatla, the capitol city of Amn. Zolis the bard is successful in revealing some details while Sir Darian assists.

Kethra soon perceives that their safe house has been located and is under attack; in minutes the band is surrounded by skilled mercenaries (bearing no identifying badges or marks). The attackers use Gondian smoke powder bombs, nearly killing the party, and another which is thrown targetting and killing the half-elven bastard.

Nazene manages to lead the six rescued slaves to safety, taking them to the designated rendezvous at the shrine of the Rose Portal, in the Upper City, (near the Wide). The Band decide to place their captives under the protection of the Temple of Helm, and they are granted rights of sanctuary until the party makes a decision on their fates. At the end of the melee, Zolis, (castig a bardic spell) collects the crossbows their attackers used before a squad of Flaming Fists arrive. The party makes an expedient exit, leaving their attackers at the hands of the mercenary patrol.


A footman in service to the Burrwood family notices Sir Darian, and greets him warmly, telling him that his father has been looking for him. At the Burrwood home the party is told that a letter has arrived summoning the Band of the Twin Foxes to present themselves at the High Hall on the following day. The letter bears the seal of the Council of Four.

24th of Hammer, near mid-day
The party prepare for their audience. Upon arriving at the High Hall, guards escort the Band to the great hall, and there they meet Blaze (Flaming Fist rank of Major) Ulder Ravengard of the and Lord Ibralym Skoond. They are rewarded with a purse of 200 gold coins, as a bonus for completing their mission of discovering the smuggling operation, as well as bringing it to the attention of the council. Blaze Ravengard gives the party an official Adventuring Charter which bears the seals of the Flaming Fists and the Council of Four. The Charter contracts the Band of the Twin Foxes for five years, with a monthly stipend of 50gp each for living expenses, as well as provisioning by the Flaming Fists (at credit). Sir Darian inspects the document, which is also reviewed by Eldon and the rest, noting that there is a clause for release in the event that the party wishes to terminate its contract. The charter also includes an official parchment by the High Heralds which grants the Band their own heraldry.


Blaze Ravengard informs the adventurers that they are to report to Wyrms Rock on the first day of Ches (in one month’s time) to receive their marching orders.

Later in the day, the Band goes to attend to the freed captives, and offer them several options. After a frustrating negotiation, it is discovered by Kethra that Lord Skoond has magically influenced the half-elves to strongly regard him in a favorable way. Eldon recommends that the party let their charges sleep off the effects of the dweomered fruit preserves, and the following day revisit the topic of the fate of the half-elves.

25th of Hammer, dawn.
The party present the option, which is carefully accepted by all of the six half-elves, of arranging for employment and training with the Flaming Fist Company. They are to be trained as journeymen and stewards for a period of 5 years.

Of Roaches and Other Things
Kethra's Thoughts (Session 3)

I missed out on some pretty hot events it seems while I was running errands for the company. My squad caught themselves a prisoner, a half-elf member of the cult of the six fingered hand by the name of Valden Vannath. The fellow is, well was, a puffed up ass, going on about his rich and powerful family. Got pretty quiet about that when it was pointed out he must be a bastard, though. Getting ahead of myself, though. Some of my mates took a go at questioning the fellow. Torgn lost his temper a little too quick, what with the guy being into slave taking and sacrificing folks to his goddess. Zolis tried some sweet talking, but that didn’t work so well either. Then Darian got going on him about how they were both noble and shit, and could reach an understanding. It kinda worked, too. I was a bit impressed by Darian, he managed to be pretty effective while being all Tyr honest-like. Although still probably a noble shithead. Hard to overcome upbringing, but I’ll give him a chance I guess.

The fellow kept going on about how the great goddess Waukeen was so important to everything in Faerun and ruled all, which just goes to show that for all his noble family he didn’t get much of a religious education. Waukeen does her thing, and Kelemvor does his thing, and so on. There isn’t any all-powerful god. Well, ok, there kind of is, but he’s super lazy and doesn’t want to do anything himself, but is perfectly willing to throw a fit if the other gods don’t do their jobs the way he thinks they’re supposed to. I’ve met plenty of people like that, too.

At any rate, he tried to bribe us all, too, offering five thousand gold for his release and the return of the intended sacrifices. Obvious bullshit, but I could see that Zolis and Seong-Won were tempted. Best to keep an eye on them, I think. At least Darian and Torgn weren’t swayed, although I don’t know about the gnome. Of course our prisoner kept trying to evade and lie anyway despite the chummy noble thing, which I pointed out to Darian, and we were just starting to make some real progress, learning that the prisoners were destined for Waukeen’s Promenade in Athkatla, when we were interrupted by more fanatics. I heard them fiddling with the safe house entrance, and we got ready. But instead of coming down right away they tossed down some balls that exploded and burned us pretty bad. Good thing all the former captives were in the other room and out of the way of the blast, or they’d have been right fucked.

Then they came down after us, and the tables turned on them pretty quick. Torgn just tore into them, and I got in a few good licks too along with Darian, and that was almost that. But they made sure to take the prisoner out with them by tossing a few more exploding balls that hit all of us. I guess it saved the cost of a formal cremation. I said a few prayers for them while the muscly folks took to breaking through the ceiling into the building above. Those guys might have been shitheads, but they were pretty obviously saps too. Somehow the folks in charge never end up doing the dying for the cause, I’ve noticed. So I tried to help them on their way, since they seemed ripe for abuse by the demons that wait by the Paths of the Dead. Don’t know if Waukeen will bother help her supposed devoted followers, though, since what’s the profit in it?

Once we got upstairs we found more guys waiting outside, so we jumped them real quick while Nazene led the captives to safety. At least this time I was able to keep any these guys from kicking the bucket before we had to take off, what with the Flaming Fist turning up to investigate the ruckus. Once we met up, after a bit of discussion we decided to stick them at the temple of Helm, where the priest agreed to grant them sanctuary. That guy seemed all right.

We’d hardly got that set up when a messenger came for Darian asking our group to come to the High Hall. I didn’t really want to go, but the call was for the whole group and I figured it be worse not to show. I’d never been to the High Hall before. It was pretty fucking big, but not big enough to hold all the shit they crap out there.

We thought it was going to be about the Vannath family kicking up a fuss about their wayward son’s premature cremation, but instead we found Flaming Fist officer Ulder Ravenguard and that roach Ibralym waiting for us. Ulder actually seemed to pay attention to Ibralym’s opinion, which I figure makes him corrupt, a fool, evil, or some combination of the three. Or maybe he’s doing that “keep your enemies close” thing.

At any rate it turned out that instead of punishing us they wanted to provide us with a formal adventuring charter. I figure it’s just another way of exerting their control. Then Ibralym tried to talk us into turning those half-elf captives over to his “protection.” Of course he didn’t actually have a real plan other than some bullshit about trusting him so I called him on his shit. Saying “fuck you” to his face a couple times felt pretty good, I have to admit. We declined to accept his offer immediately and resolved to offer the former captives a choice as to their future.

As Darian pointed out, those poor bastards aren’t ever going to be safe as long as the cult is out there wanting them for their special sacrifices. Which I figure means not ever, since wiping out cults is like trying to get rid of roaches. I suggested a compromise choice that would grant them some form of safety: placing them with an organization with the strength to protect its members, like the Flaming Fist. Zolis’ suggestion was to make sure they were no longer “pure” sacrifices, the skeevy bastard.

So we presented them with three options: placement with an organization, returning home, or taking Ibralym up on his offer. They immediately picked the last option, going on about how he such a “nice man.” I lost my temper with them, much to my later shame. We talked to them more and it started to get pretty weird; they liked the Ibralym option too much for it to make sense. So I asked Eldon to inspect them for magic, and he found an enchantment of unnatural friendship laid upon some jam they had eaten. Where did the jam come from? A gift basket sent by our good friend Ibralym. The fucker.

So we kept them in the temple of Helm overnight until the enchantment wore off, and guess what, they decided joining the serving staff of the Flaming Fist seemed the best of the options after all.

I reckon Ibralym overplayed his hand this time. Now we know for sure of his interest in these six half-elves, and we can guess that he’s either a cult member himself or is linked to them somehow. Perhaps he means to sell them back to the cult for money or arcane secrets? We also know the shitter has a weakness for using his Art even when more mundane methods might serve better. Might be able to use that.

The Lady of the Crescent Blade, part 1
Dungeon Master's session recap

24th day of Ches

The Band organize downtime activities since last session (approx. 1 month downtime) calculating professional activities, training, and development.

Early morning, the Band is summoned to appear before Blaze Ulder, Commander and Castellan of Wyrm’s Rock, headquarters of the Flaming Fist. They are given the job of independently investigating the vandalism of 6 prominent statues (hands chopped off and taken):

Seaserpent Tamed by Umberlee, (near the Water Queen’s House);

Fury of the Fist, (commemorating the victories of the Flaming Fist, outside Seatower);

Balduran Looks Out to Sea, (overlooking the Chiontar river from east of the city);

Six Wise Machinists, (near the High House of Wonders);

Faithful Shopkeeper Meets the Honest Trader, (at the foot of the Counting House pier);

Beloved Ranger, (only permanent fixture in the middle of the Wide)

The Band negotiates a purse of 500 gold pieces, with a bonus of 100 gp for each statue’s hands restored.

All Balduran’s cherish Minsc and Boo, his animal companion, considered favored protectors and good omen; the defacement of this statue in particular, upsets the whole city. The defacement of Umberlee’s statue also causes the sailing ships in the harbor to remain docked, as sailors, (being a very superstitious lot) refuse to sail until the goddess is appeased or her statue restored.

25th Ches
Zolis and Nazene arrange to attend a party at Wyrm’s Rock.

26th Ches
Clues discovered by the Band point to two scions of the Patriar families: Ravenshade and Oberon. The young nobles are Devlin Oberon and Ettvard Ravenshade, both who absconded with the stolen hands of these statues. Clues point they have travelled south on the Coast Way towards Candlekeep and Beregost.


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