Adventuring Company of the Twin Foxes

Rise of the Dragon Queen, Episode 4: the Desolation of Neronvain
Dungeon Master Session log

7 Elesias
Highsun, (noontide)

The company enters the lair of the the Ancient green dragon and the apparent headquarters of the Wyrmspeaker Neronvain. They enlist the aid of a druid serving the Misty Forest, who goes by the name of Shin Mourningleaf, a Copper elf. They soon enter the lair before they are quickly confronted by a trio of Ettin guards, who are quickly dispatched by the adventurers.


They encounter a vast cavern with a deep pool, as well as the remains of elves that have been captured by Neronvain and tortured. Soon they confront the majestic and terrifying form of Chuth, who rises from the pool to attack, breathing noxious gas and then quickly submerging after a brief counter-attack from the adventurers. This attack and counter attack continues, as the party is worn down and soon have to seek escape into a nearby cave tunnel. The offensive is turned around as the half-orc warrior, Sorod, retreats with his unconscious companions and then after a brief respite, all return to confront the Wyrmspeaker Neronvain, who inspects the scene of battle. After a quick skirmish, Chuth and his master escape.

A Couple of hours later…
The adventurers continue to inspect the rest of the caverns and discover Neronvain’s private command post, and after dealing with poisoned traps, discover secret missives and intel belonging to the Cult of the Dragon. The private journals detail the ritual to summon Tiamat from Hell, and the names of important operatives of the new Cult of the Dragon in the Sword Coast. With this vital information, the heroes decide to teleport instantly to Waterdeep…


Rise of the Dragon Queen, Episode 3
Dungeon Master Session Log

Upon spotting the white dragon Glazhael the Cloudchaser the company begin to descend their Halruuan skyship; they enter a vicious melee with the dragon, soon defeating it…

Several days after entering the Misty Forest…

The adventurers arrive at the borders of the Misty Forest, only a couple of days east of Daggerford. King Melendrach and his guards escort the party into his kingdom, and direct them to the territory that the renegade elf Neronvain has established as his demesne.


As the adventurers travel into the mist-shourded forest that gives the land its name, the adventurers are attacked by misshapen and corrupted vegetation, (shambling mounds). Soon, however, the company arrives near a cave opening with a waterfall, and see first hand the depredations of the ancient green dragon Chuth the Poisonous. As they prepare their plan suddenly a mighty green dragon erupts from the small lake before the cave entrance…

Rise of the Dragon Queen, Episode 2
Dungeon Master's Session Log

30th day of Flamerule, early morning.

The adventurers rejoin in Dock Ward near the Ships Prow Inn, where they share the previous nights adventure and are troubled by the terrifying sound of the Draakhorn, the ancient artifact that is heralded to summon all the most powerful dragons of the realms for some unknown purpose. Upon waking all the members of the adventuring company find an uninvited guest in their rooms, a Devil by the name of Lord Volmer, who despite having the appearance of a rich Waterdhavian noble, still shows small horns and a prehensile tail which betray his true nature. He imparts on all the adventurers simultaneously a message from Zariel, the ruler of the First Layer of Hell where Tiamat was kept prisoner.

Highsun, (high noon)
The adventurers later escort Grand Duke Ulder Ravengard to Piergeiron’s Palace, in Castle Ward, which is the meeting place for the Council of Waterdeep. The adventurers each relate the events of the last six months, relating the alliances made with a Cloud giant, and the vanquishing of white dragon who’s hoard the party has claimed as their prize.

During the Council the adventurers are lauded for their bravery and heroism, and the paladin Onthar Frume, who is representing Elturel and the Order of the Gauntlet, gives the heroes a gift: the Heart of Imvaerharho, a large uncut ruby worth thousands of gold pieces.

The leader of the Council, Laeral Silverhand, who is the Open Lord of Watredeep, (and one of the famous Seven Sisters, immortal Chosen of the goddess Mystra) calls for the combined forces of the Lords Alliance, the Order of the Gauntlet, the Emerald Enclave and the Harpers to put aside their differences and defeat the Cult of the Dragon once and for all. Laeral then summons the Dragon Scholar of Candlekeep, Leosin Earlanthar to share his knowledge of the Draakhorn, Tiamat, the Five Dragon Masks, and Chromatic Dragons.

The Council proposes several courses of action for the adventuring company:

  • Pursue a mission to the North to seek the Tiefling Wizard of the Host Tower of the Arcana, Maccath the Crimson, who is an expert on the artifact known as the Draakhorn and who vanished several winters ago.
  • Pursue a mission to find the dwarf Wyrmspeaker Varram the White, who according to intelligence obtained by Lord Neverember has lost the White Dragon Mask.
  • Pursue a mission to aid King Melendrach to rid his realm of the ancient green dragon Chuth and the Cult of the Dragon leader Neronvain the Green Dragon Wyrmspeaker who possesses the Green Dragon Mask.

After a few hours of deliberation the adventurers and the Council decide to undertake a new mission: to aid King Melendrach of the the Copper Elves of the Misty Forest, who’s realm is besieged by the Ancient Green dragon Chuth, who’s moniker “the Emerald Assassin” is known through the Sword Coast. King Melendrach also reveals to the Council that the Green Dragon Wyrmspeaker, an elf by the name of Neronvain, is also in his realm. King Brawnanvil of Mithral Hall offers the heroes a few of his best adventurers to aid their mission. The heroes are also made offers of titles by Lord Dagult Neverember of Neverwinter.

Following the Council, Zolis is approached by a servant who delivers to him a small parchment, which is a message from a Harper agent in Waterdeep, to meet with him and the party at the Yawning Portal Inn by eventide. After the adventurers make necessary purchases for their adventure, (potions, gear). They visit Aurora’s Realms Shop and the tower of the Watchful Order of Magists & Protectors.

The Yawning Portal, Castle Ward, Eventide.
The adventurers meet with a Harper by the name of Remalia Haventree, or “Remi” as she prefers to be called. She informs the party of a noble lady of Waterdeep, Lady Dala Silmerhelve, who has befriended a Bronze dragon by the name of Nymurrh who shared that a gathering of powerful Metallic dragons is calling for its own council.

The adventurers return to the Ships Prow Inn, meet briefly with Grand Duke Ravengard, who informs the party he will remain in Waterdeep until the next council; he also urges the heroes to stay in communication if they do indeed acquire the Dragon Mask of the Green Wyrmspeaker Neronvain.

1st day of Elesias, harbright, (early morning)
The adventurers take their leave and sail out of Waterdeep harbor aboard the Halruaan sky ship Azuth’s Chariot (which appears to be just an ordinary seagoing Caravel ship). Soon upon leaving sight of land and the City of Splendors Kenebti uses the ship’s Control Rod to activate the sky ships flight, elevating the ship out of the water and using the Pouch of Winds to gain speed towards the Misty Forest in the South. While on their journey, they speak with King Melendrach who is awed by the Halruaan sky ships powerful magics.

2nd day of Elesias, elsun, (late morning)
The adventurers see sight of the fast realm of the Misty Forest when suddenly, far away in the Eastern horizon, they spot the large form of the White dragon Glazhael, who flies towards the flying vessel with considerable speed…

Rise of the Dragon Queen, Episode 1
Dungeon Master Session recap

23rd day of Flamerule

The adventurers remain on Skyreach Castle, (hidden behind clouds high above the town of Evereska) to rest for 2 days, granted hospitality by the Cloud Giant leader Blagothkus, who returns the skull of his beloved to her resting place in the central control tower of the upper keep. He briefly shares his views on dragons and their aeons old conflict with the giant races of Faerun.

Zolis and Aiden both decide to use their Sending Stones to report in, and receive instructions on the next step of their mission. Zolis is requested to return to Baldur’s Gate and to serve as diplomatic envoys to escort newly elected Grand Duke Ulder Ravengard to Waterdeep, which has summoned the members of the Lords Alliance, Order of the Gauntlet, and the Emerald Enclave to its first council.

The dwarven cleric of Clangeddin, Urist, tells the company that he wishes to remain with Blagothkus, and that the Cloud giant has agreed to transport him near Mirabar with his share of the dragon’s hoard. At this point Torgn informs that party he will be retiring from adventuring, now that he has achieved his mission of finding his daughter Sarah, he asks the party to take him to Baldur’s Gate, where he plans to become a private investigator for hire.

The adventurers take the Halruuan skyship west, and journey for 3 days gaining considerable wind-speed via use of the magical Pouch of the Winds. They decide to dock the skyship at the secret cave beneath the Cliffside Fortress, and to secure most of the treasure they gained from the white dragon Glazhael the Cloudchaser, which escaped and has not been seen. The Company elect for Seong, who had arrived a tenday before, to remain in command of the fortress and its mercenary henchmen.

Flamerule the 26th
Elsun, (or late morning)
The adventurers settle into the Cliffside Fortress, take account from their mercenary henchmen, the Mithral Fangs, which are paid from the vast treasure gained. They offer rumors of the assassination of Duchess Jannath, but otherswise report that things have been quiet since the Iron Throne and their Cult allies travelled East.

At this time Torgn and his daughter Sarah thank the heroes and inform them that he is retiring from adventuring life, and that he will settle in Baldur’s Gate with his share of the treasure. He also gifts his impressive suit of Adamantine armor to the paladin Aiden, who thanks him and has it customer fitted with his distinctive alters and citrine gemstones on its breastplate in the sunburst symbol of the Church of Lathander.

By evening the party are in Baldur’s Gate where they spend the night in a travelers Inn near Blackgate.

Flamerule 27th
The party head out to the Wide to make purchases. Before leaving Grand Duke Ravengard meets with the heroes and inducts the three new adventurers, Aiden, Kenebti and Roland, as official members of the Twin Foxes Adventuring Company. He also officially requests the party to escort him to Waterdeep. Soon after, the party head to the Wide to purchase gear and find an armorer and carpenter to serve as henchmen for their adventuring.

Flamerule 29th

After a magically enhanced 2 & half days of travel, the part arrives at Waterdeep. They land the ship on the Sea of Swords and sail into the harbor, soon they are docked and secure accommodations at the Ships Prow Inn. Eldon informs his companions that he wishes to visit the headquarters of the Watchful Order of Magists and Protectors, of which he is a member, to study and gather/trade spells, and that he will rejoin in a day or two.

Grand Duke Ravengard gives the adventurers leave for some R&R and they soon split with Aiden and Zolis headed to the famous tavern Selune’s Smile while Rolly and Kenebti locate entry into Skullport, where things get interesting for both parties…

Flamerule 30th
early Dawn

The adventurers rejoin near the docks and both groups head to the Ships Prow to rest their hangovers and wounds. Soon though, all are awakened by the terrifying sound of a war horn that appears to be heard throughout the entire western realm of Faerun…

Tyranny of the Dragon Queen, Finale of Part I
Dungeon Master Session recap

Flamerule the 21st, harbright, (early morning)

The adventuring company returns to Skyreach castle, arriving four days later after obtaining the skull of Esclarotta, wife of the Cloud giant chief Blagothkus.

Upon landing they are informed via a Sending spell cast by Urist the Dwarf that Blagothkus has begun his attack against the Cult, his aim to regain control of the fortress and aid the heroes in their mission to assist him. After Kenebti, piloting the helm of the skyship, lands the vessel on the lower courtyard, the crew are soon confronted by the Red Wizard Rath Modar, who appeared to be getting ready to mount a wyvern.

After a pitched conflict, the adventurers are able to kill the red wizard.

The company then mount two of the wyverns and ascend to the upper courtyard, where Blagothkus, and his stone and hill giant warriors, has made their stand against the cultists. The adventurers soon find that the cloud giant and his allies have defeated and killed many of the cultists, (and thrown the remainder over the battlements to their deaths).

An hour later, after strategizing their next move, Blagothkus leads the adventurers to the caves beneath the fortress, where Glazhael, the Cloudchaser, an adult white dragon, lairs in guarding the massive hoard that has been looted by the cult and the Iron Throne.

Soon, the party enters the frozen, ice and mist laden lair of the white dragon…

The dragon launches a surprise assault, breathing its frozen attack upon Blagothkus, who choses to take point in leading the assault. Soon, the rest of the party joins, with the dragon slamming his tail to release shards of frozen stalagmites, (many with frozen corpses) that crash into the frozen ground. Seconds of combat ensue, with the Twin Foxes adventuring company managing to would the creature sufficiently that it seeks self-preservation.

After a concerted counter-attack the adventurer’s make a valiant effort to slay the white dragon, but it eludes them, using many of its lair tricks to escape through one of the larger tunnels beneath Skyreach Castle.

At last, the heroes have successfully gained control of the flying giant fortress, and a vast hoard of treasure meant as tribute to the Dragon Queen Tiamat…

Here ends the first part of the Tyranny of the Dragon Queen.

Tyranny of the Dragon Queen, Part I, episode 10
Dungeon Master Session recap

Flamerule 14, godswake (around 5am)

The company arrives at the village of Parnast, in the Greypeak Mountains. As they Halruuan sky ship approaches the mountain village the company detect a squadron of mounted wyverns on an intercept course. After a skirmish, the adventurers manage to defeat the dragonsoul cultists and unsaddle the Red Wizard Rath Modar after he attempts to escape with his rescued apprentice.

Harbright, (around 9am)
The company dock in Parnast at the bridge built by the villagers to load troops and treasure into Skyreach Castle; promptly finding their companions Urerk and Torgn, who is informed that his daughter is none other than the Red Wizard’s apprentice Thalas Ankh. Torgn informs the company that a new agent has joined the Twin Foxes Company, a representative, (and skilled thief) from the Lords of Waterdeep, who show interest in the success of the adventurer’s mission. The party take on provisions and supplies and within 4 hours take flight on a heading towards the Spine of the World Mountains, some 900 miles to the north…

Flamerule 17, noontide.
The adventurers arrive at Miklos Glacier, a valley of snow and ice atop a major range of mountains; promptly scouting from aboard their skyship with the aid of the Farseer of Illusk telescope that the adventurers looted from Castle Nearytar. They settle near the base of a massive ice cliff, using arcane magic, (and a mounted wyvern – Fluffy) to make an effective landing. As they approach the narrow entrance to a white dragon’s lair, they are ambushed by a Remorhaz, who is protecting a clutch of eggs in that area. The adventurers manage to slay the creature, steal its eggs, (12) and soon meet Dalo, a hermit who interrogates them on their purpose. He offers aid once the party informs them of their mission to defeat the Cult of the Dragon and bring stability to the glacier’s warring factions.

Dalo directs them to meet with the frost giant Jarl Brunvild, who is in possession of Esclarotta’s skull, after his giants entered Glazhael’s lair and discovered it abandoned; the skull unprotected.

About an hour later…
The skyship drops off the adventurer’s near the massive longhouse of the frost giants, along with 6 eggs and the decapitated head of the remorhaz mother, to serve as proof of their strength and prowess in battle. The frost giants receive the party, usher them to their Jarl, and they begin to negotiate possession of the cloud giant’s remains. The agree to drink the Spirit Mead, and walk into an ice storm to receive visions from the giant gods.

A vision presents twin baby foxes, one snow white, one jet black, who speak to the adventurer’s: seek the seven golden stags who guard the old hermit, he will lead them to the truth…

You soon find an old man, hunched over, surrounded by seven majestic stags with proud antlers of a golden sheen. Speaking to the old hermit, he prophecies, “She rises from Hell…” he tells you he is a prisoner of the Dragon Queen, they must plead before the Council of Dragons, and tell them “Bahamut is a prisoner of the Dragon Queen; grant welcome and aid to the good folk of the Realms, offer aid against the Cult of the Dragon and stop the escape of the Dragon Queen.” He then discorporated into wisps of falling snow…

The adventurers return to the frost giants and present the vision they have had; for braving the cold snows of the glacier, and daring to drink the Spirit Mead, King Brunvild hosts them a feast and grants them the skull of Esclarotta the Cloud giantess.

Tyranny of the Dragon Queen, Part I, episode 9
Dungeon Master Session recap

Flamerule 13, Dusk.

The adventurer’s settle for the night above Skyreach Castle, observing how the cult is organized by the various colors of banners, red, blue, green, black and white. The human and demihuman cultists are mustered into the barracks, while hill giants unload wagons carrying provisions and large amounts of wealth. The adventurers also discover that everything on this castle is built on a large scale, ceilings over over 30’ in height and doors standing 20’ tall.

By night time, the party begin to explore the lower courtyard of the castle, taking advantage of the command banners they acquired at the mountain lodge a night before to explore undisturbed. They discover that the stables hold a couple of chained wyverns trained for riding, and are interrupted when a hill giant named Bifo urges them to return to the cult barracks.

After resolving a minor scuffle inside the cult barracks, Aiden and Zolis go outside, and soon spy upon a tall black-half dragon, wearing rich purple robes, who hurries across the lower courtyard. The half-dragon confronts the duo, and makes it clear that order and discipline are to be maintained. They soon discover based on the ornamentation embroidered in the half-dragon’s robes that this could be a Wyrmspeaker.

By midnight the party is summoned to meet with the leader of the giants of Skyreach castle. The hill giant Bifo leads them up a long flight of stairs to the upper courtyard, which the party note is patrolled regularly by mounted wyverns. They soon meet the imposing cloud giant Blagothkus, who leads them to a small but private chamber to talk. The plan he proposes is simple: gather and secure the remains of his beloved Esclarotta, (a skull kept by cultists in the mountains of the north). If successful, he offers to ally with the factions the party represent, and will either sabotage the castle so the hoard never reaches the Well of the Dragons, or command it to serve the enemies of the Cult. He also offers them the hoard above the sky castle if they defeat its guardian, the white dragon Glazhael the Cloudchaser, who lairs beneath.

Blagothkus also shares what he knows about the Well of the Dragons: an extinct volcano and a dragon’s graveyard that will serve as a portal to the Nine Hells, and that the Red Wizard allies of the cult will use a ritual to open this portal so that the Queen of Evil Dragons will enter incarnate into the Realms. He tells them he does not know the specifics of this ritual, but that the Red Wizard maybe one of its architects…

Flamerule 14, shortly after Midnight.

The party are led by Bifo the Hill Giant to the chambers used by the Red Wizard Rath Modar. They have a confrontation with his apprentice, a human female who goes by the name of Thalas Ankh, (but who is really the daughter of Torgn Amberfief).


After incapacitating the apprentice a wall of ice behind the chamber opens to night sky, and Rath Modar begins to unleash his magic upon the party. A few rounds later, after the concerted efforts of the adventurers—as the Wizard falls—he vanishes after triggering a mystical contingency. The party are left to tend to the defeated apprentice, and soon begin to explore the Red Wizards sanctum. On the platform outside Kennebti and Aiden discover a magical sky ship, tethered and moored. Using his divination magic the gnome wizard Eldon discerns that the magical rod taken from Thalas is the control rod of the sky ship; they further explore the sanctum as well as the sky ship, and collect as prize a book, a magical globe, the wizard’s staff and several magical potions, along with navigation instruments used by the Red Wizard. They also collect mundane correspondence and a book of apparent value titled, Beyond The Iron Gates, which appears to be written in an Infernal dialect.

About an hour later…


After a brief short rest, the party now make plans to confront the Wyrmspeaker Rezmir the Black in the chambers adjacent. After a brief skirmish in which Rezmir and her cultist lovers are caught unprepared, they manage to kill the Black Dragon Wyrmspeaker and take possession of her mighty greatsword, but not before she utters a magical phrase in Draconic; a locked chest at the foot of her bed vanishes…

After defeating the cult leaders, (and disposing their bodies by throwing them off the sky ship platform) the party ask Bifo to speak to Blagothkus, he hurries to fetch the cloud giant who meets with them. The party offer to take the wizard’s sky ship north, collect a couple of their company members in Parnast, and head north to the destination given by the giant leader. They intend to recover Esclarotta’s remains so that Blagothkus has his guarantee, then sabotage the cult’s plans (either crash or redirect Skyreach Castle). Blagothkus reminds the party that the white dragon lairs beneath, and offers to lend his aid in defeating it and giving its hoard to the party.


A few hours later…

The adventurer’s, now aboard the Halruuan skyship, navigate north to the village of Parnast in the Sunset Mountains. Kennebti attunes and activates the control rod on the ships helm/wheel, piloting the vessel, while Zolis, a trained Illuskan sailor, instructs his adventuring companions on basic sailing. They find in the captains cabin a small spyglass, some navigation charts and maps, and a couple of magical trinkets, a leather pouch and a silver bottle, which are identified magically by Eldon. Arriving near dawn, (about 3-4 hours later) they soon spy 4 mounted Wyverns on an intercept course with the vessel, riding one of the Wyverns is none other than Rath Modar…

Tyranny of the Dragon Queen, Part I, episode 8
Dungeon Master Session recap

The month of Flamerule, 11th day, nighttime

Over 600 miles east, atop the Greypeak Mountains…

The party of adventurers are magically teleported via a magical portal located in the dungeons beneath Castle Nearytar, (having discovered the magical phrase to activate the portal from the commander of the castle). They are welcomed by the strong winds and a forested mountain top hunting lodge, which appears abandoned.

The adventurers decide to test the magic phrase to teleport back, but realize that the magic pass-phrase only works one-way. They note that 3 other standing stone circles surround the lodge at the cardinal points, possibly leading to other remote locations. The night sky is only dimly illuminated by the waning crescent of Selune.

The party decide to set up a camp less than an hour from the lodge, setting up a standard watch, (long rest).

Flamerule 12, godswake, (pre-dawn)

The adventurers awaken before dawn and decide to reconnoiter and gather details on cult movements, but note that the lodge is only lightly garrisoned. Zolis the Bard takes point in scouting and reports some habitation, (chimney smoke and a couple of windows showing lamps lit on the inside, as well as the front door slightly ajar).

The party decide to explore further afield, and take a narrow road that snakes around the mountain passes behind the lodge, and traveling for half a day arrive at a small mountain top village that appears to be guarded by heavily armed Cult of the Dragon warriors.
The party decide to return to the lodge and explore it more extensively for clues…

Nightfall, (dusk)
The adventurers return to the lodge taking the mountain pass road and decide to rest further, (taking another long-rest) and set up near their last encampment.

Flamerule 13, godswake, (pre-dawn)
The party begin exploring the lodge, entering through the main entrance, seeing no guards or cultists. While exploring the environs of the hunting lodge the party discovery little cult or guard movements, but confront a guardian suit of enchanted armor and an enchanted tapestry that can transport any who touch it to the surrounding forests. After a quick return, (and a near disastrous confrontation with a four-armed troll guard) the party finish exploring the lodge, and successfully convince the kitchen staff and its dwarven cook, Craggnor, that they are recent recruits reporting in. The adventurers are led upstairs to meet the leader of the encampment, a half elven female named Talis the White.


The adventurers are able to negotiate a bargain with the half elf Dragonsoul, in exchange for killing a dwarf Wyrmspeaker named Varram the White, (bearer of the White Dragon Mask) they are given the cult pass-phrase and instructed on displaying the cult banners the party has found to allow them to enter Skyreach Castle. The party soon discern that Talis is fully aware of their status as adventurers, and not cult recruits. They all sign a parchment attesting to this contract.

By near late afternoon, the party are on their way to the mountain village of Parnast, and discovery a heavily armed Cult of the Dragon encampment, and a striking castle, of strange crystalline stone, that is near the summit, enshrouded in mist and clouds. They seek information from local villagers and are directed to the Golden Tankard for food, lodging and a place to sell their loot. They meet the tavern-keeper, a gruff human named Raggnar Redtooth, who arranges for a local dwarven trader, Malkorr, who offers the party a fair price for their treasure and pays in good gold coin.

Later that evening the party decide to enter the massive fortress, offer their pass-phrase, “Tiamat, our Mother and Strength” and show the colorful banners: white, red, blue, black and green. The heavily armed cult guards usher them to the lower courtyard, where the company observe much activity: scores of armed kobolds carrying crates and chests, and hill dwarves doing much of the heavy labor, carrying wagons into the castle proper. As they witness this activity, they hear the horn blast that marshals the remaining cult troops from the village, and soon, the adventurers begin to feel a queasy feeling, as the very flagstones of the castle seem to vibrate under their feet…


Tyranny of the Dragon Queen, Part I, episode 7
Dungeon Masters Session recap

Flamerule 11, the early hours of morning…

The adventurers take a brief respite to recoup. They continue to explore the dungeons beneath Castle Nearytar, discovering a chamber with a large inscribed magic circle that radiates conjuration magic.

The party continues exploring the damp and humid dungeons, discovering lairs of amphibious creatures: giant frogs, bullywugs, a grey ooze, and a ritual fertility pool used by the frog men for religious ceremonies.

Upon emerging and meeting up with Snapjaw, they are led to one of the lizard folk’s long hut, where the party takes a long rest and reporting to their allies via their magical Sending Stones. The party is then informed that Nazene has been summoned back to Baldur’s Gate due to continued assassination attempts against Grand Duchess Jannath.

Snapjaw returns, and informs the party that he has arranged to lead them into the castle to meet with his clan chiefs, who desire to meet the adventurers who defeated the Bullywugs and slew their leader Pharblex. They strategize with the help of the Lizardmen, to lead the party to the tower where the commander of the castle, who is called ‘Borngray’ makes his residence.

Using the cover of darkness, they enter the central octagonal tower, and soon come upon the chamber used by Borngray as his personal chambers, briefly inspecting the rooms they note a raven used to send messages to the black dragon Voaraghamanthar. Aiden, using his special talent to talk to animals, discerns the secret word that activates the magical conjuration circle beneath the castle, (“Draezir”). As they inspect the commander’s private rooms, they hear as Borngray descends and confronts the intruders, a gold elf wearing the livery of a Dragonfang. He briefly parlays with the party, mentioning the name of one of the Wyrmspeakers of the cult, Lady Rezmir the Black in who’s name he commands the castle. The dwarven cleric Urist casts silence, preventing the cult leader from issuing an alarm. After a few minutes the party has subdued the gold elf, who’s name is Dralmorrer Borngray, Dragonfang of the Cult of the Dragon, (he is bound and gagged and stuffed into his strongbox, Urist keeps the key to the strongbox).


The party ascends to the brass domed roof, to find a magical telescope aimed at the very lair of the great black dragon Voaraghamanthar, who receives offerings from the lizard folk tribes of the Mere of Dead Men. They soon are attacked by four animated gargoyles that guard the roof. After defeating the gargoyles, they manage to dismantle the magical telescope, which is known as the Farseer of Illusk, and secure it inside their Bag of Holding.

Kenebti, decides to write a brief missive, which she sends to the black dragon by means of the raven, (commanded by Aiden):


Your hoard is lacking. We now demand your Life to satisfy our needs."

She seals the letter with Borngray’s sigil.

Less than an hour later…
With the magical activating word, the party rush to the dungeons, activate the conjuration circle. The half-elven paladin of Lathander utters the magic word ‘Draezir’ and all within the circle are teleported halfway across the Realm to a mysterious lodge atop a vast range of snow peaked mountains…


Mission Debrief: The Ranks of the (New) Cult of the Dragon
Debriefing log

Through conversing, (and interrogating) the dragon cultists Roget of Amn and Pawlin of the Gates, (both who claim to be ‘Dragonclaws’) the Company of adventurers uncovers the new rank and file hierarchy of the reformed Cult of the Dragon, (from least to greatest):


Mercenary, (“thugs, mostly rank and file of the Iron Throne”)
Acolyte, (know little of the cult itself, do most of the menial work/chores)
Cultist, (initiated into the worship of the Dragon Queen, but mostly follow, not lead)

Dragonclaw, (“that’s us”, the bottom rung of the official warriors/thieves & assassins of the Cult)
Dragonfang, (Lieutenants, responsible for leading specific missions)
Dragonsoul, (Commanders in charge of specific war duties and regions)
Wyrmspeaker, (“the Wearer’s in Purple,” the top rung, “there are five of them, one for each of the evil dragons”)


Tzchazzar, the Dragon King, Avatar & Chosen of Tiamat, (“he returned from the ‘Outer Planes’ over a century ago, to claim his throne, and herald the return of his great goddess.”)


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